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Abraham Diaz

Hello there. My name is Abraham Díaz, and I was a designer on this project. I touched many fields, the ones that I enjoyed the most were Character Design and Narrative Design. I enjoy being part of communities, as well as public speaking and working with teams of people who are as passionate like me, and this project put my skill to the test. I enjoy lore, backstories and worldbuilding of all sorts, and this project has done nothing more that start my own story.

Background

About Me

I am a passionate student when it comes to themes I like. When it came to choose a carreer, after deciding poorly the first time, I had to reevaluate what I wanted to do. After figuring out that videogames had shaped me to who I am now since I was a child, I started to look on how to become a game maker and I stumbled upon this degree.

In this degree, I got to try out different fields, and everytime, design started to stand out more and more. It became more obvious when the specific game design subjects came along, and I just fell in love. Later on, I started to look for a more concrete role, as "I am a designer" was too general. Soon enough, I discovered what I love especifically:

  • Character Design
  • Narrative Design
  • Community Management, in general

with special mention to Animation, which I found out I wasn't half bad at, and enjoy making but then decided it wasn't for me.

Happiness is only real when shared.

  • Christopher McCandless

I am a people's man, who enjoys interacting and talking with people a lot. I enjoy solving misunderstandings among people and finding quick solutions to sudden problems, as well as reading the backstories of my favorite characters and the worldbuilding around them.

Being part of this project was a really important step on my journey as a game designer, since the biggest teams I had worked until now were of around 5 people. I got to be part of decisions that shaped a few aspects of the game (mainly character design and character model supervising), and I feel happy about it, otherwise, worked a bit on everything design related.

It doesn't have to be a world changing game to change the world of the people making it

  • Daniel Floyd, Game Designer and ex-Narrator for the channel "Extra Credits"

Hard Skills

  • Unreal Engine 4
  • Unity
  • Twine
  • Photoshop
  • Tiled

Soft Skills

  • Motivation
  • Communication
  • Team Work
  • Public Speaking
  • Creativity
  • Adaptability
  • Quick Problem Solving
  • General Social Skills
  • Empathy