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Martí Davicino

Hello, I'm Martí, a member of the art group in the development of Dune: Special Spice Ops. This is the first project I have done with so many people, which has allowed each one to specialize in a specific field. Before starting, I already knew that I wanted to be in charge of modeling the characters, whatever the theme of the game. So in our small group of 5 artists we distributed the modeling tasks between Carles Lopez and I, he would make all the assets related to the stage and I would do the characters. Although later we were exchanging tasks to help each other and not get bored, that was the initial approach.

Background

About Me

Although this degree has taught me most of the skills that I can boast of, at the beginning I was not even sure if I was going to go to university. All my life I have been a very curious boy, who likes to try new things. I remember in High School installing a couple of 3D modeling software like Blender and SketchUp. And from there consume a lot of material from the internet to learn on my own. When I finished High School, I was hesitating whether to enroll in graphic design or computer engineering. I couldn't make up my mind, because I felt that if I didn't satisfy my artistic profile it would frustrate me, but I didn't want to waste the opportunity to do engineering. I resolved the doubt when I found this career: Video Game Design and Development. A race halfway between the two disciplines. So without being passionate about video games, I decided to reconcile the two parts.

After several years studying the degree and with all the experience that I have been able to obtain in projects outside the university, I begin to have things a little clearer. During the degree I have wanted to do my best in all the subjects driven by the curiosity of which will be the subject that most captivates my attention. And in the future, be my profession. I have had to discard some for not being competent enough, or at least in a group project there is someone better than me, and others for not being interested enough. I have come to the decision that I want to be a 3D modeler.

I don't care with what software, with what methodology (there are many) or with what phase of the complete process of creating that art for video games: such as the same modeling, sculpture, texturing, animation, etc... However, as the degree is focused above all on the field of programming, I have had to learn at the same time on my own, through online courses, tutorials and reviewing forums. So in a way, I'm happy with the habit I've built of learning on my own to satiate that interest that college couldn't satisfy.

Soft Skills

  • Flexible
  • Autodidact
  • Curious about new subjects
  • Team working

Hard Skills

  • Complete 3D modeling workflow with the standar industry softwares: 3D Max, Maya, Blender, etc… Including polygon modeling, sculpting, UV unwrapping, rigging, etc..
  • Hand painting textures and procedural textures with Substance Painter and Substance Designer
  • C++ applied to video game development