Carles López
Hi everyone, I am Carles López Iglesias, a member from the art team, and it has been a pleasure to form part of this project.
Background
About Me
Since I was a child, my passion has been the computers and everything that relates them, until one day I discovered the concept of a video game. Since that day, I have been playing a wide variety of games, allowing me to want to discover how they are made. The first touch with the development of games was in 2011, when I downloaded a version of Blender, being able to model simple objects, but leaving it due to the PC I was working with broke and it was impossible for me until 2018, where I could get my first PC only for me. I still used Blender to help me study technical drawing in High School. The next step for me started when I discovered an application to modify gba roms from Pokémon video games, allowing me to learn a bit more about how these games can be made.
The most crucial moment of my life arrived when I had to pick university and choose my path to the professional world and I found the degree of Video Game Development and Design at CITM UPC, being a golden opportunity. When I started this degree I was very lost in which path I would choose, since it was a bigger world than I thought, but somehow the subjects related with art and design called my atention, so I was doubting about that many times. Some subjects that awoke my creativity were Game Design I and II, 3D Environments and 3D Modelling.
Finally, when Project III was about to start, I had to choose one path and focus on it, so after two days of meditation I finally decided to the art team, giving me lot of experience and awaking inside of me the will to learn more. My focus on this project has been the environments, due to neither animations nor characters are my strongest points, and I have always liked the environments of the video games and the way they are made.
Hard Skills
As an environment artist for this project I have focused more on the generation of 3D models and environment props with the usage of 2D and 3D software, including:
- Blender
- Maya
- 3Ds Max
- Adobe Substance 3D Painter
- Adobe Photoshop
Soft Skills
- Creativity
- Cooperation
- Flexibility
Experience
Despite I didn't have the opportunity to work in a video game company, I have been working in different places.
Contribution
Project Overview
For this project, I had the role of environment artist, creating the props that will form part of the levels inside the game.
Main Tasks
Props Creation
I have been in charge of the creation of the props displayed in the environments of the levels, making them attractive in a visual way and that correlates with the history and lore. Here there are some examples and the results:
Secondary Tasks
Creation of a Character
I have also in charge of creating the enemy unit of the Mentat, but having time issues it has been discarded.
Creation of Cutscenes
I have also been in charge of the creation of some cutscenes that tell the history of the game.
Projects
Here there are some of the artistic projects I have been participating during this course.
3D Environments: Yemen
This is a creation of an environment for the subject 3D Environments with the help of Alejandro Àvila, Yeray Tarifa and Bosco Barber.
Wasabi Warriors
This is an RPG developed for the subject Project II with the help of Alejandro Àvila, Yeray Tarifa, Bosco Barber and María Calle. In this project I was in charge of part of the art and design.
If you want to access to the github repository, you can click here.