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Carles López

Hi everyone, I am Carles López Iglesias, a member from the art team, and it has been a pleasure to form part of this project.

Background

About Me

Since I was a child, my passion has been the computers and everything that relates them, until one day I discovered the concept of a video game. Since that day, I have been playing a wide variety of games, allowing me to want to discover how they are made. The first touch with the development of games was in 2011, when I downloaded a version of Blender, being able to model simple objects, but leaving it due to the PC I was working with broke and it was impossible for me until 2018, where I could get my first PC only for me. I still used Blender to help me study technical drawing in High School. The next step for me started when I discovered an application to modify gba roms from Pokémon video games, allowing me to learn a bit more about how these games can be made.

The most crucial moment of my life arrived when I had to pick university and choose my path to the professional world and I found the degree of Video Game Development and Design at CITM UPC, being a golden opportunity. When I started this degree I was very lost in which path I would choose, since it was a bigger world than I thought, but somehow the subjects related with art and design called my atention, so I was doubting about that many times. Some subjects that awoke my creativity were Game Design I and II, 3D Environments and 3D Modelling.

Finally, when Project III was about to start, I had to choose one path and focus on it, so after two days of meditation I finally decided to the art team, giving me lot of experience and awaking inside of me the will to learn more. My focus on this project has been the environments, due to neither animations nor characters are my strongest points, and I have always liked the environments of the video games and the way they are made.

Hard Skills

As an environment artist for this project I have focused more on the generation of 3D models and environment props with the usage of 2D and 3D software, including:

  • Blender
  • Maya
  • 3Ds Max
  • Adobe Substance 3D Painter
  • Adobe Photoshop

Soft Skills

  • Creativity
  • Cooperation
  • Flexibility

Experience

Despite I didn't have the opportunity to work in a video game company, I have been working in different places.