María Calle
Hi! My name is María Calle and I am the Lead Designer of this project. These three months have been a very enriching experience that has allowed me to understand bit better the magnitude of designing a game start to finish, as well as what it truly means to manage a team.
It has been a wonderful ride and I am happy I have had the chance to work with people who are just as passionate about the project as I am.
Background
About Me
This degree, Video Game Design and Developement, explores all aspects of creating video games, and it has taught me many valuable skills. Among them are coding and programming, which go alongside with logical thinking and problem solving skills. Artistically, it has pushed me to learn new ways of creating art since I was a strictly traditional artist before. It has trained me to be more vocal about my opinions but still open-minded and understanding of others by heavily promoting teamwork. This has given me a very valuable feel of how working in this industry feels like.
The single most important thing it has showed me, though, is what I want to be. I started out being primarily interested in programming, but that didn't last very long after I started modelling. I absolutely loved these subjects but, not really knowing why, I always leaned towards modelling environments almost exclusively, trying to tell stories with them. It finally clicked when I came across the Game Design subject: what I truly love is creating exciting and interesting worlds that people can experience and interact with. This includes the history of the world, its people, the story that is developing around it and, above all, the way I allow players to interact while having fun and growing throughout: the mechanics and the progression.
We don't create a fantasy world to escape reality. We create it to be able to stay.
- Lynda Barry
What better medium for this goal than video games.
Today, I aspire to be a game designer while maintaining my skills as a 3D artist.
Soft Skills
- Leadership
- Teamwork
- Empathy
- Negotiation
- Communication
- Adaptability and quick problem solving
Hard Skills
- Photoshop
- Excel
- Figma
Contribution
Project Overview
For this project I was selected as lead designer. My role has primarily been to organize the development and the workload. This includes keeping a tight communication with the rest of the production team, specially with the lead programmer, since the technical aspects of the engine greatly impacted what we could and we couldn't do. I have also participated in the actual design process, as well as giving feedback to my teamvision of what the game could be.
Main Tasks
Research
For the Concept Discovery phase, the whole team researched about everything related to the product. We researched about the theme, we explored universe of Dune and watched the movies as well the games that had been released in connection to the franchise. Design wise we analyzed the RTT genre and similar ones like RTS.
Interface Design
At some point in the development it was needed for the User Interface to be reworked, and, along with Alex Ávila, we ended up designing a new one. We followed a process that consisted on creating small pieces first (colors, fontk, backgrounds, etc.) and combining them to give shape to the UI in a very consistent way.
General Design
I contributed in the creation process of the game, just like the rest of the team, since it was an overall colaborative project, even if there were some specialized fields one of the team members was in charge of.
Design Decisions
As lead, one of my jobs is to make sure that the design decisions are up to the level that, in my opinion, project intended to offer. Therefore I had to step in and make decisions regarding the time, the coding department, the available resources, etc.
Evaluation
As lead of my department I had to give feedback to my team about the quality tasks they were doing, the level of effort they were putting in, etc, and this feedback+ was given in the shape of weekly grades that the teachers would later have in consideration.
Secondary Tasks
Lead Meetings
I have been in charge of supervising and communicating with my team via daily meetings.
Workload Organizaiton
Throughout the project, the production team has been dividing the workload in tasks, which I assigned every two weeks and kept track of them.
Projects
In this section, you can find three projects I did in the last years.
Cat Escape
Cat Escape is a 3D level for a 3D platformer created with Unreal Engine by Paula Hitz, Irene Hernández and me for the "3D Environments" subject.
Wasabi Warriors
Wasabi Warriors was a 2D RPG adventure game designed and created by Alejandro Ávila, Bosco Berber and Carles López.
The Atelier
The atelier is a VR experience that simulates the workshop of a alchemist or witch. This project was done with Paula Hitz and Irene Hernández.