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Arnau Lucena

Greetings people, Luce here. As someone who has been passionate about video games for most of his life, being able to provide my input as a designer in this project has been a fulfilling experience that has just reinforced my passion towards video games and the industry, and I am looking forwards to what I will be able to do in the future.

Background

About Me

I am someone who has been submerged in video games from a very young age, and thus, I have grown with them to the point where they have become a passion. Entering the videogame industry has been a wish I had for very long, learning about it and finally realizing that I would be able to enter it as a designer, as during these last years I noticed that I am especially proficient in it, which makes sense by virtue of my love towards video game narrative and design.

Of course, even though I love video games, I know that this industry is quite rotten, with pretty much all triple A companies releasing the same game every year at full price, exploitative techniques that try to wring out every single cent of the customer, horrible work ethics, or even workplace abuse. This opinion has only been reinforced every passing year, scandal after scandal, mediocre product after mediocre product. This is why, long ago, I started looking at the indie part of the industry, which, although not fully free of these faults, is filled with much better practices and products, as well as a passion towards creativity, innovation and storytelling which the triple A industry has long forsaken.

Thus, as someone who considers themselves a cynical individual with a passion for indie games, it is my ideal to some day join a smaller studio that has managed to make a name in the industry, and dedicate my time to designing a good game, as well as perhaps, some day, making my own title. After all, If I have to work on something, it will be something I enjoy and can be proud of in the end.

I feel that a world in which you only see what you want to see is incomplete. And as a game creator, I am only here to prepare a game that will expand the breadth of your thinking, and leave the decision between good and evil up to the players.

  • Yoko Taro, Videogame director.

Hard Skills

My passion towards game design and content creation in general has given me a wide arrange of skills and knowledge on software, including, but not limited to:

  • Blender
  • Unity
  • Sony Vegas
  • Adobe Photoshop
  • Tiled
  • Unity
  • Unreal Engine 4
  • Inkscape
  • Machinations
  • Twine

Soft skills

  • Creativity
  • Flexibility
  • Communication
  • Passion
  • Organization