profile image

Guillem Álava

What's up, I'm Guillem; but most people know me by 'Kiwi' — the bird, not the fruit. I may not be able to fly but I aspire to reach great heights. As my first major artistic and leading role, it has been an honor and a pleasure to represent each of us 5 members of the team, and I believe this experience has been incredibly revealing to what life has to give to me.

Background

About Me

On my business card, I am a corporate president. In my mind, I am a game developer; but in my heart, I am a gamer.

  • Satoru Iwata, former Nintendo CEO

Video games as a whole have been a part of my life ever since I have use of reason. I've grown surrounded and inspired by the works of many great designers, programmers and artists from the industry such as Shigeru Miyamoto, Satoru Iwata and even Yoko Taro to mention a few. These names are what made me decide at the age of 14 to work all my way towards learning at the bachelor's degree in Video Game Development and Design at CITM UPC, as I wanted to become like these people.

One of the many troubles I had at by the time I was beginning in the degree was about whether or not I was going to be able to live up to the expectations I had put in myself, based on my idols in the industry. That was until one of the many talks that the university organized during the first year of the degree, in which the guest uttered a simple yet empowering sentence I will never forget:

You can not become the next "Kojima" or "Yoko Taro", but you can become the next "Yourself".

  • Miquel Ángel Garcías, Technical Manager at Omnidrone

That's when it clicked. In that moment, I discovered how I wanted my future to be, trying up several different roles throughout the degree that shaped me into who I am today as a game developer.

Project III has become one of the most illuminating yet intense projects I've experienced so far. In taking the role of Lead Artist, I've worked on many of my existing skills as well as new ones I didn't know I would need on beforehand. As such, I think, while mentally taxing, it has been necessary in order to ensure what place in the industry do I belong.

Hard Skills

Leaving behind my role as a lead, as an artist, I would consider myself as a 3D generalist and musician. I have experience in creating 3D character models and environment props with the usage of several 2D and 3D software, including but not limited to:

  • 3DStudio Max
  • Maya
  • Blender
  • Zbrush
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe Substance 3D Painter

I also have a certain expertise in music composition and editing. I've composed my own songs in my spare time and used several audio editing tools like:

  • FL Studio
  • Audacity
  • Adobe Audition

Soft Skills

  • Organization
  • People & Assets Management
  • Creativity
  • Cooperation
  • Motivation
  • Flexibility
  • Empathy