Aitor Alvarez Martin
Hi! I am Aitor Alvarez. From the screen of our computers to the sands of Arrakis, it was amazing to see how a small group of people could come together and create something so unique. I am grateful for the trust that was placed on me in order to create the narrative and bring Dune again to the video game world together with the Design team. 'The mystery of life isn't a problem to solve, but a reality to experience.'- Frank Herbert, Dune
Background
About Me
For as long as I can remember, video games have been part of my life. Those Arcade machines with flickering lights, those PS2 controllers that I broke, days filled with smiles and laughter... Video games were always there for me, and when I finished High School, I decided to leave Madrid and start my adventure in Barcelona studying what I have and will always love.
I realized soon after that playing and developing video games are two completely different things, but what I did not expect is that all those years of experience led to an even bigger feeling of passion and realization after finishing each project. I found a place where I could allow myself to express myself freely and with wonderful people with the same concerns and goals as me.
After going through all the aspects of developing a video game, an even deeper and almost forgotten desire to narrate stories and create experiences lead me to immerse myself in video game design. Creating worlds, characters, magic systems, legendary weapons, and many more exciting things set on track what I plan to do in the future. And that is to make that old Aitor proud and Design the most amazing games.
Soft Skills
- Quick learner
- Creative thinker
- Flexibility and adaptability
- Teamwork and communication
- Critical thinking
- Resourcefulness
- Agile methodology
Hard Skills
- C++
- C#
- Unity
- Git
- Visual Studio / Code
- 3DsMax
- Photoshop/InDesign/Illustrator
- Flutter and Dart
Contribution
Project Overview
In this project my main role was to create a narrative for our game based on the Dune franchise. For this I researched Dune, created narrative iterations and worked with my colleagues to create the game's characters.
Main Tasks
Narrative
As the main source of information for the design team about Dune, I created the main storyline that the game follows and framed it inside Dune's universe. The most important task that I carried out was to be true to the original story and universe while giving it our own twist. This created a side story that fits perfectly Dune's storyline and allowed the design team to be as inventive as we wanted.
Character Design
Nuria Lamonja and I created the first iteration of the characters of Dune: Special Spice Ops. We worked together to create appealing and charismatic characters that as of now protagonize the story.
Unity Port
I worked together with Eduard Minguell to create a Unity version of our game in order to start the playtesting of our game. It is a prototype that conveys all the design team's decisions and helped us to have a head start in the implementation proccess.
Secondary Tasks
Similar Game Analysis
Nuria Lamonja and I made a research about similar RTTs in order to create a better final product.
Transition Screen Design
I came up with the first iteration of the concepts of the transition screen and the menus that are found there.
Cutscenes Storyboards
Together with Abraham Diaz we created the storyboards for the cutscenes of the game.
Implementation and Playtesting
For the last steps of the development, I worked with the rest of Design, Programming and Art teams in the implementation of final values of game and the following playtesting.
Projects
Throughout the years in my bachelor's degree I worked with my colleagues in the developing of the following projects.
UnderEvil
UnderEvil is a 2D RPG game that was developed by FM studios, formed by a group of seven students of the degree for Project II (CITM UPC). In this project we had the chance to work as a team and create a working RPG game almost from scratch based on SDL.
CITM to the Moon
CITM to the Moon is a 2D physics game about a small spaceship that has to arrive to the moon. It was developed by a small group of students for Physics II.
Pang
For Project I, a group of students and me created a replica of the classic arcade game Pang in C and C++ with SDL. (Repo)