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Eduard Minguell

I'm Eduard Minguell and I had the luck to be a part of the design team at Chamfer Studios in the development of Dune: Special Spice Ops. I've always been very analytic with video game design and I enjoyed imagining mechanics and systems but never had the chance to put them to test. This project, however, gave me the possibility to dig into the video game design world and learn many essential skills to benefit my personal development.

Background

About Me

I have always been a person interested on how things work related to one another, system behaviours and logical analysis. That passion was transferred to my love for video games led to me being interested in this sector since I was young. During the years, I had few chances to fully involve myself in the industry but the few experiences I had woke up my love for programming and design. From there, I did some exploration and developed few but surprisingly good small projects in my opinion for my level at that time.

It wasn't until starting the degree that I really started to dig into the sector and develop my skills. As said before I enjoyed both programming and design and this project allowed me to polish and learn design aspects while also being able to program and improve my code.

I consider myself a hard working person that tries to polish everything as much as I can. During work, I like the process of thinking about all the aspects that may be influenced by my currrent actions, so I would define myself as really meticulous. Influenced by this, I think comes my facility to synthesize problems.

Life is really simple, but we insist on making it complicated.

  • Confucius

Soft Skills

  • Hard working
  • Analytic
  • Autonomous but engaging in groups
  • Eager to learn
  • Problem solving
  • Meticulous and polish-fanatic
  • Polivalent

Hard Skills

  • Programming languages: C, C#, C++, Dart
  • Frameworks: Flutter
  • Tools: Unity, Unreal, Photoshop, Blender, Visual Studio, Inkscape, Office.

Experience